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Duilin (Super Human)

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Duilin Talonscar
"I'm getting scared, but fear never held me back before so it's not going to now."
Created by Dude Man
Physical Description
RaceSuper Human
GenderMale
Height5'8"
BuildMedium
HairDark Red
Usual ClothingWhite shirt and pants, with a golden yellow belt made of shining cloth, and several straps on the pants, holding a pouch of gold coins.
EyesLight Yellow
Body ArtNone
Facial HairNone
Details
Age37
Specialization-Physical Combat

-Plasma (Fire+Air) and Light Elemental Magic

JobGuardian Mage
Weapon(s)The Iduran
AllianceRomme Avengers

Contents

Description

Compared to his "halfway form" His clothing is lightened and his orange belt changes to a shining golden yellow, his hair colour becomes lighter revealing a dark orange. His wings disappear and his scars on his body are healed.

Bio

Duilin was born believing he was human, and still is at heart. Once he learned his true heritage, and started learning magic, his demonic side was taking over, making him less and less human. It wasn't until he was sucked into a dark vortex made by Retan and banished to limbo, where the angel Aegidius chose to allow him into Asgard and enhance his human side to combat his raging demonic side.

Abilities

Duilin can now 'transform' himself to be full human, enhanced with light magic. Something often done, but moslty done with a form of dark or elemental magic. Duilin has complete focus and control over himself in this form and is arguably stronger. Duilin looses all of his demonic spells in this form, which are his stronger ones, but is enabled to use more defensive magical techniques.

Plasma Blast

Fully combining his fire and lighting magic Duilin can casts powerful bolts of plasma energy. They appear as a smooth glowing orange-yellow orb. The effect of getting hit is like getting hit by a huge exploding fist. Burns are not uncommon by people getting struck by plasma bolts however.

Weapon Enchant

Duilin has mastered the ability to temporally enchant his weapons with magic, mostly of the wind or fire element. This can make the swings of his weapons much stronger and more effective, and he can use the weapon to shoot magic blasts that are more precise, as he can shoot them from the weapon rather then throw it.

Flight

Yet his wings may be gone, he can still fly, using Wind Magic levitation. His control isn't as good however, but he can move faster, but not much.

Aura Detection

Duilin has much more awarness and focus in his super human form and can detect auras quite well, comparable to Zeros' and Rink's skill in doing this.

Telepathy

Duilin has some slight abilities in telepathy. The only time he uses it, is to send messages to other people, a telepathic message or whisper if you may. This technique just came natural to him in Chapter 5. He attempted it several times before but never did it correctly until after defeating an entity clone.

Regenerate

Duilin gains the ability to heal wounds by regenerating the damaged flesh and/or organs using his magic. He can use this ability on others and even himself, assuming the damage isn't to great.

Stun Orb

This is Duilin's most powerful lightning technique. Charging this technique is quite similar to his energy blade, and his energy blade can even change into a stun orb.

The effect of this attack is a powerful explosion of electric energy that stuns anything caught in it. This can be quite powerful against a group of weaker foes, however it can be simply blocked by one using his aura as shield. Duilin's first attempt on using this to stun Draven was a total failure, because of that.

Sacred Fire

A legendary light elemental magic attack, given to Duilin, by the Aegidius' light enhancement. Energy of light and heat are concentrated into series of pure white fireballs which are shot in extreme rapid succession at the target, causing massive damage. This attack can be very deadly on those of the shadow element.


Shield Generation

Duilin's ability to create Shield is much stronger than ever, in his super human form. Duilin can generate shields that can block, magical attacks, physical objects passing through or even both. But ones that block both or really powerful attacks tend to require a certain amount of charging up to do so. When charging his shields it looks quite similar to him charging a plasma orb, however varies in size depending on the size of the shield and the area which is going to have the shield brought around it usually has a faint golden glowing ring around it.